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Learning Intention

Octopus is an energiser or warm-up that requires players to avoid being tagged whilst running along the lines.

Band Level

F - 2, 3 - 4, Warm Up

Content Description

ACPMP009, ACPMP029, ACPMP047

Skill Focus

Locomotor Movement, Tagging

Equipment

  • 4 marker cones

How-To

  1. Players line up along one side of the diamond.
  2. 1 player is chosen to be ‘IT’ and stands in the middle of the field.
  3. When ‘IT’ calls ‘OCTOPUS’, players run from one side of the field to the other trying not to get tagged.
  4. If tagged, players must freeze but can assist by tagging players by moving only their arms.
  5. Continue until 1 person remains untagged.
  6. Look for ways for players who are tagged early to return to the game quickly.
  7. Ask both chasers and runners to work together to come up with a successful strategy.

Change It...

On your call, vary the locomotion, ie running, hopping, skipping or jumping

Easier
  • Start the game with more than 1 tagger
  • When a player is tagged, the can also become a tagger

Safety

  • Encourage players to be aware of others and the space around them

Question

  • What can we do to make this activity easier or harder?
  • Would it be easier if the playing area was smaller?
  • How can the ‘IT’ player tag more players?